This was a prop I did in my Game Asset Development class, we were tasked with making a diesel-punk prop.
I am an up and coming video game designer, looking to make a name for myself in a booming industry.
Dec 17, 2011
Dec 15, 2011
Old Fashioned Gas Pump
I was really happy with the result on this project for my Game Asset Development class, any critiques?
Dec 8, 2011
Favela Scene
This is a scene I put together for my Senior Project Planning class. I used Rocinha, Brazil as reference.
Dec 1, 2011
Zbrush - Alakazam Concept
I found this hyper realistic concept of the Pokemon Alakazam and I thought it would be fun to try and model for my Mapping for Games final. Here's what I came up with, and everything is hand-painted in Zbrush!
Nov 10, 2011
Nov 9, 2011
Zbrush - Rancor Concept Bust
Here's a concept I did in my Mapping for Games class. We were tasked to do a monster bust. I hand-painted all the textures in Zbrush. Critiques are welcome!
Nov 5, 2011
Electric Tower
This is definitely one of the larger props I've made, so it was difficult to keep the tri-count low. The tower is meant to exist in my Favela Scene.
Nov 2, 2011
Utilty Box
This is a speed model I did for Game Asset Development. We had 2 hours to completely model and texture a city prop.
Oct 5, 2011
Speakeasy - Dart Board
Here is a prop that came out of my Speakeasy scene. I was pretty happy with the result, what are your thoughts?
Sep 21, 2011
Old Arcade
I did this scene for my Adv. Materials and Lighting class and I choose to recreate some retro arcade machines.
Mar 22, 2011
Zbrush - Clint Eastwood
This a bust I chose to do for my Character Modeling class. Zbrush is still pretty fresh at this point but I'm open for critiques.
Mar 3, 2011
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