Jun 16, 2012

Dec 17, 2011

Bunnel Key (Used for Morse Code)

This was a prop I did in my Game Asset Development class, we were tasked with making a diesel-punk prop.


Dec 15, 2011

Old Fashioned Gas Pump

I was really happy with the result on this project for my Game Asset Development class, any critiques?


Dec 8, 2011

Favela Scene

This is a scene I put together for my Senior Project Planning class. I used Rocinha, Brazil as reference.


Dec 1, 2011

Zbrush - Alakazam Concept

I found this hyper realistic concept of the Pokemon Alakazam and I thought it would be fun to try and model for my Mapping for Games final. Here's what I came up with, and everything is hand-painted in Zbrush!


Nov 10, 2011

Nov 9, 2011

Zbrush - Rancor Concept Bust

Here's a concept I did in my Mapping for Games class. We were tasked to do a monster bust. I hand-painted all the textures in Zbrush. Critiques are welcome!


Nov 5, 2011

Electric Tower

This is definitely one of the larger props I've made, so it was difficult to keep the tri-count low. The tower is meant to exist in my Favela Scene.


Nov 2, 2011

Utilty Box

This is a speed model I did for Game Asset Development. We had 2 hours to completely model and texture a city prop.


Oct 5, 2011

Speakeasy - Dart Board

Here is a prop that came out of my Speakeasy scene. I was pretty happy with the result, what are your thoughts?


Old Fashioned Speakeasy

This scene was my final for my 3D Environments class. This is in UDK.

Sep 21, 2011

Old Arcade

I did this scene for my Adv. Materials and Lighting class and I choose to recreate some retro arcade machines.


Mar 22, 2011

Zbrush - Clint Eastwood

This a bust I chose to do for my Character Modeling class. Zbrush is still pretty fresh at this point but I'm open for critiques.


Mar 3, 2011

Zbrush Hand Study

This was my first time ever using Zbrush. (Included to show progression)